The bulk of the team's energy was spent developing the game's mechanics and setting, not its graphics, and that's okay by me. It's blocky, and most of it is really, really brown. Kenshi isn't ugly, at least not when you consider that about five people made the whole thing. If you can embrace the fear and uncertainty, it's a wild and enjoyable ride. Life in Kenshi is a constant process of adaptation, exploration, being terrified of the unknown, and gradually overcoming it with the tiniest of baby steps. Once your settlement grows large enough to reliably sustain itself, you may think the worst of your troubles are over, but in fact you're now also a more tempting target for bigger gangs of deadlier criminals. If you can survive for about an in-game month, life does get easier, but it never gets easy. Each time the in-game clock rolls over, you'll simultaneously breathe a sigh of relief at living to see another sunrise and wonder how the hell you're going to make it to the next one. Every meaningful choice you might make has serious pros and cons associated with it. No matter what you decide, there are no simple paths and no easy answers. You can run, fight (and lose), or try to pay them off-or join them. Whatever you do, you'll regularly find yourself beset by thieves, cannibals, vicious wildlife, and killer robots. You can go it alone or hire up to 29 other companions. You can start a farm, buy a fixer-upper house in town, rob the general store, or set out to explore ludicrously perilous ancient ruins brimming with valuable artifacts. The possibilities are myriad, but all paths are fraught with danger. Where you go and what you try (and fail) to do is up to you. Upon creating a character, you'll be dropped alone into the middle of nowhere with nothing but half a pair of pants and a rusty iron bar that will do absolutely nothing to fend off aggressors. Now imagine Mount & Blade's squad building system sandwiched by Fallout's wasteland vibe and simplified versions of the construction found in ARK: Survival Evolved, with just a dash of E.Y.E: Divine Cybermancy's future-primitive techno-religion vibe. Imagine Diablo without eighty thousand billion "new" weapons dropping every ten seconds now you know how movement and menus work. It does contain a ton of intricately crafted lore after spending about 10 hours with the game, I suspect I've only just begun to scratch the surface in terms of learning about its world and the factions that inhabit it. There's no linear narrative to speak of, but I really think you should give Kenshi a try whether that bothers you or not. Even if you're not, its engaging and intricate mechanics might fascinate you anyway. It's not a simulator or an "experience." It's more like a blank canvas and a ton of paintbrushes with which to create your own story, if you're into roleplaying in your own head. I seem to be reviewing a lot of story-less games lately, but Kenshi is a little different. It'll make you work for its love, but oh, what a deep and sweet love it is. However, if you've got some time and energy to devote to it, and if you can handle rejection, this game needs to find a home in your library.
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