![]() Items that are added later will be added to the end, possibly away from their categories, as to not mess up the index list. It's a much smaller image and only has labels for disclaimer and credit purposes. The Compact version looks much more like the ORAS/SM ItemDex since all the items are placed one after the other with no clear separation. The Full version keeps the items separated by category, is fully labelled, and even has extra sprites such as old/alternative sprites for the same design and different designs for the same item, however it's an almost unnecessarily large image. ![]() Both are grids that can be interpreted as hex index numbers and will have a link to a spreadsheet on the description so anyone can easily check what item is located at a specific location. There will be two versions of the ItemDex: the Full version and the Compact version. The only exception are those old sprites that had a different and recent one show the exact new colors (take for example the level 1 Wonder Launcher items, which share their colors with the higher level versions). I'd rather show the most recent official sprite than one that is a "close enough, but not really" recolor. This decision came from the color update that I've talked about previously. Unlike the ORAS/SM version, I did not update all of the old sprites to match the new style. The new ItemDex, which I finally decided on calling "The Ultimate Pokémon ItemDex", is almost ready for publication. Sorry about that, I'll get right to the point. Here is a link that can help you determine the odds of catching a Pokémon with that strategy with varying different balls: I really hope this helps! It usually works, like 100% of the time.Oof, took me longer than expected to post this. Make sure you use as many effective bonus balls as you can before going to the ultra ball. If it takes more than that amount of time to paralyze it or make it fall asleep, restart from where you were before, right before challenging the legendary. After turn 4, the quick ball will go down to 3x the catch rate of a Poke ball. If all goes according to plan, the Pokémon should be at 1 hp and asleep or paralyzed by the end of turn 3. But make sure that you have some quick balls at your disposal. If it is a fast Pokémon, use the fast ball. If it is water or bug type, have a net ball. If the Pokémon is in a cave, you should have a dusk ball. But there are others that increase the odds more dramatically depending on the Pokémon, the location, and weather. An ultra ball is a very basic ball, it simply increases the odds. Depending on the type of Pokémon, where it is located, and the weather, you will have to make sure you have the right ball. The moves that cause these status effects CAN'T BE DAMAGING MOVES. Next, make sure you have a Pokémon that can make it fall asleep, preferably 2 Pokémon with a move like that, as well as 2 Pokémon that can paralyze it. It will keep it alive with 1 hp if it gets hit with a move at max hp that would normally take it out. I think the only Pokémon in this game that can learn it at a low enough level is Starkly. Then, basically, you need to catch a weak Pokémon that can learn the move "endeavor". First, save the game before challenging the legendary. The best way of catching a legendary is kind of hard, but here is something that will make it incredibly likely that you will catch it.
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