With the kind of hardware at our disposal today it can be hard to understand what a technical achievement Second Reality was. In fact before any floating point hardware was commonplace: Intel’s 80387 math co-processor was a separate add-on to the 80386 CPU. The easiest way to revisit nostalgia is via video captures posted to YouTube (one embedded below the break.)Ī PC from 1993 is primitive by modern standards. Technically it is supported by DOSBox but rife with glitches, as Second Reality uses so many nonstandard tricks. didn’t release source for Second Reality until 20th anniversary of its premiere, by which time it was difficult to run on a modern PC. Source for demos aren’t necessarily released: the primary objective being to put on a show, and some authors want to keep a few tricks secret. We recently covered another impressive PC demo executed in just 256 bytes, for which several commenters were thankful the author shared how it was done. People who remember and interested in a trip back in time should take ’s tour of Second Reality source code. was such a team, and their Second Reality accomplished exactly that. The Amiga was the default platform of choice for impressive demos, but some demoscene hackers saw the PC’s potential to blow some minds. Lacking Apple Macintosh’s polish, unable to match Apple II’s software library, and missing Commodore’s audio/visual capabilities. They were saddled with the stigma of boring business machines. In 1993, IBM PCs & clones were a significant but not dominant fraction of the home computer market.
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